//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 CameraPositionVS;
//   float4 InvMaxTesselationLevel_ZScale;
//   float4 InvTerrainSize_SectionBase;
//   float4 lightmapCoordinateScaleBias;
//   float4x4 LocalToView;
//   float4x4 LocalToWorld;
//   float3 TemporalAAParameters;
//   float3 TerrainLayerCoordinateOffset;
//   float4 TerrainlightmapCoordinateScaleBias;
//   float4 TessellationDistanceScale;
//   float4x4 ViewProjectionMatrix;
//
//
// Registers:
//
//   Name                               Reg   Size
//   ---------------------------------- ----- ----
//   ViewProjectionMatrix               c0       4
//   CameraPositionVS                   c4       1
//   LocalToWorld                       c6       4
//   LocalToView                        c10      4
//   TemporalAAParameters               c14      1
//   lightmapCoordinateScaleBias        c15      1
//   TerrainlightmapCoordinateScaleBias c16      1
//   TerrainLayerCoordinateOffset       c17      1
//   InvMaxTesselationLevel_ZScale      c18      1
//   InvTerrainSize_SectionBase         c19      1
//   TessellationDistanceScale          c20      1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c21, 0, -1, 256, -32768
    def c22, 16384, 16384, 0.5, 0
    def c23, 8192, 8192, 0, 0
    def c24, 4096, 4096, 0, 0
    def c25, 0, 4096, 0, 0
  dcl_2d s0
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_color o0.xyz
    dcl_color1 o1
    dcl_texcoord o2.xyz
    dcl_texcoord1 o3.xy
    dcl_texcoord2 o4.xy
    dcl_texcoord6 o5
    dcl_texcoord7 o6.xyz
    dcl_texcoord5 o7
    dcl_position o8
    frc r0.x, v2.x
    add r0.x, -r0.x, v2.x
    mova a0.x, r0.x
    rcp r0.x, c21[a0.x].y
    mad r0.y, v0.w, c21.z, v0.z
    add r0.y, r0.y, c21.w
    mul r0.y, r0.y, c18.y
    mul r0.zw, c18.x, v0.xyxy
    mul r1.x, r0.w, c11.z
    mad r1.x, c10.z, r0.z, r1.x
    mad r1.x, c12.z, r0.y, r1.x
    add r1.x, r1.x, c13.z
    mov r2.x, c21[a0.x].x
    mad r1.x, r1.x, c20.x, -r2.x
    mul_sat r0.x, r0.x, r1.x
    mad r1.x, v2.w, c21.z, v2.z
    add r1.x, r1.x, c21.w
    mad r1.y, r1.x, c18.y, -r0.y
    mul r1.x, r1.x, c18.y
    lrp r2.x, r0.x, r1.x, r0.y
    mad r1.z, r1.y, r0.x, r0.y
    mov r0.x, c18.x
    mad r1.xy, v0, r0.x, c19.zwzw
    add o2.xyz, r1, c17
    add r0.xy, r1, c22.z
    mul o3.xy, r0, c19
    mul r1.xy, c18.y, v1
    mov r1.zw, c21_abs.xyyx
    nrm r3.xyz, r1.wzyw
    nrm r4.xyz, r1.zwxw
    mul r1.xyz, r3.yzxw, r4.zxyw
    mad r1.xyz, r4.yzxw, r3.zxyw, -r1
    mul r2.yzw, r1.xyzx, r3.xzxy
    mad r2.yzw, r3.xyzx, r1.xzxy, -r2
    dp3 r0.x, r2.yzww, r4
    slt r0.y, -r0.x, r0.x
    slt r0.x, r0.x, -r0.x
    add o1.w, -r0.x, r0.y
    mad r0.xy, r0.zwzw, c16, c16.wzzw
    mad o4.xy, r0, c15, c15.wzzw
    mul r5, r0.w, c7
    mad r0, c6, r0.z, r5
    mad r0, c8, r2.x, r0
    add r0, r0, c9
    mad r2.xyz, r0, -c4.w, c4
    mul r2.xy, r2, c18.zwzw
    dp3 r5.x, r2, c6
    dp3 r5.y, r2, c7
    dp3 r5.z, r2, c8
    dp3 o5.x, r4, r5
    dp3 o5.y, r3, r5
    dp3 o5.z, r1, r5
    mov r2.x, c6.z
    mov r2.y, c7.z
    mov r2.z, c8.z
    dp3 o6.x, r4, r2
    dp3 o6.y, r3, r2
    dp3 o6.z, r1, r2
    mul r2.xy, r4.z, c8.xzzw
    mad r2.xy, c6.xzzw, r4.x, r2
    mul r3.xz, r3.z, c8
    mad r3.xy, c7.xzzw, r3.y, r3.xzzw
    mov r2.z, r3.x
    mov o1.y, r3.y
    mul r1.yw, r1.y, c7.xxzz
    mad r1.xy, c6.xzzw, r1.x, r1.ywzw
    mad r1.xy, c8.xzzw, r1.z, r1
    mov r2.w, r1.x
    mov o1.z, r1.y
    mov o0.xyz, r2.xzww
    mov o1.x, r2.y
    mov o5.w, -c21.y
    mul r1, r0.y, c1
    mad r1, c0, r0.x, r1
    mad r1, c2, r0.z, r1
    mad r0, c3, r0.w, r1
    mul r1.x, r0.w, c14.z
    mad r0.xy, r1.x, c14, r0
    mov r12, r0
    mov o8, r0
 texldl r11, c253.z, s0
 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 endif
 mov o7, r12

// approximately 84 instruction slots used
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